以帝国之翼为基础
加强了英雄雷诺技能
加强了兵种和建筑
以帝国之翼为基础
加强了英雄雷诺技能
加强了兵种和建筑
机翻:
这是一次公开测试,让人们在我深入讨论之前查看这些变化,并将其作为EX-4完全发布。有很多变化,我已经玩了5次了,但仍然不确定它是否已经完成,因此才有了公开测试的想法。
现在有两个版本:
*常用补丁。
*没有Woshicaibi作弊的人-存在这种情况的原因是有时它会导致CCM超时,无法正确导入mod。希望删除它可以解决这个问题,但沃什蔡比作弊触发器分布在不同的文件中,所以我不确定删除它是否破坏了什么,所以如果可能的话,请测试一下(但不是强制的)。
如果您要报告此版本的错误,请指定您使用的是EX-4公共测试。
谢谢!。
============================IMPORTANT==========================。
Hyperion升级:
-《战神盾牌系统》-宙斯盾卫队。
-《反灵能装甲》-《内陆猎人》。
-《生物脉搏》--《皇帝的影子》。
-《战争堡垒》--黑锤。
-《防御矩阵》--奥古斯格勒的骄傲。
现在可以在军火库/皇家学院建筑上解锁,当单位解锁时。它们目前在Hyperion Armory上被窃听,所以这是目前您唯一可以解锁它们的方法。
==============================================。
-增加了4个有趣的作弊/测试:
*fullemergencpower:解锁所有蒙斯克部队和结构
*研发:解锁所有实验室升级(两条路,而不仅仅是一条路)
*elitecache:解锁所有军械库升级
*revolutionoverdrive:在你的起始位置提供你的5个scv,并解锁所有普通的人族东西(在一些任务中似乎是一个大bug)。在特定任务中效果最好,在那里你可以得到普通的人族东西
-游戏性变化:
*雷纳已经完全改变了。他不再只是一个更强大的科哈尔之子,而是一个支持你的英雄单位,支持你在球场上的其他单位。
*现在可以从征兵中召唤,就像大多数精英皇家卫队单位一样!需要600/600和一个兵营。
*现在还有“Dominion‘s Power”和“Dominion Royal Guard”被动句,类似于大多数皇家卫队。
*现在也是英勇的。
*现在最多可以获得5个职级。
*等级1:增益激光瞄准系统(增益+1射程,+3视距),给予附近皇家卫队5+被动经验。
*等级2:增益雷达(揭示在雷诺半径内捕获的敌人),接收高级突击背包。
*等级3:手榴弹和经验等离子枪伤害增加50%。减少附近领主骑兵和劳工受到的伤害25%。
*等级4:增加附近管区骑兵和劳工的护甲2点和射击速度25%。皇家卫队的经验增益增加到25点。雷纳成为一名探测器。
*等级5:获得计时裂缝和提升战斗盾牌(减少50%受到的伤害,并对溅射免疫)。雷诺附近的自治领骑兵和劳工现在正在接受灌输。
*雷纳从沙坑中拿到2个位置。
*雷纳现在还受益于皇家卫队再生生物钢。
*Tungus Artillery进行了以下更改,以改进其性能、反应能力和生存能力。
*将通古斯炮兵的移动碰撞从1.7降至1.35。
*通古斯炮兵现在每发一枪造成100点伤害。
*基础武器射程从48增加到50。
*现在对建筑造成额外300点伤害(从+0)。
*现在对巨大伤害额外造成100点伤害(从+0)。
*不再对装甲目标造成额外伤害(由于重叠)。
*以上的伤害加值同样适用于通古斯的所有技能(脉冲加农炮除外)。
*等级2额外效果:获得25%的攻击速度。
*3级效果:火力打击现在是3级技能。
*等级4附加效果:增益脉冲加农炮-对一个巨大的区域造成600点伤害。默认武器射程增加到75。获得另外25%的攻击速度和15%的移动。(不影响能力)。
*奖金排名和攻击速度有一个被动的图标。
*现在成本为2000 Minerals/1000 Gas(比以前的矿物价格+1000,天然气成本相同)。
*将基本攻击和能力的攻击范围略微增加0.5半径。
*减少了基本攻击和能力的实际射击延迟2秒。
*不再与其他英勇的皇家卫兵分享全球冷却时间。
*将其建造的充电时间从1200秒减少到600秒。
*Tungus Artillery现在有一个图标,表明它也受益于再生纳米灯丝。
*红色加法者现在在2级移动时获得30%的躲避,+2护甲(固定加值),在3级移动时获得50%的躲避。
*红色加法器的“第二时代电子枪”升级现在也提供+1武器射程。
*增加了火焰喷射器士兵的推力优先级,这样他们就可以推其他士兵,并轻松到达前线去坦克。
*第5位的Xanthos Max HP现在是10500。
*Xanthos现在的价格为3000/3000(比以前+500 Minerals,+500 Gas)。
*白星现在的成本(3000/3000)(-2000矿物,-2000天然气比以前)。
*巴利乌斯现在也获得了排名第二的“智能伺服”。(形式之间的转换速度要快得多)。
*宙斯盾卫队在购买了武器库升级后,现在应该得到20%的攻击速度惩罚,使他们的攻击加倍。
*奥丁和Xanthos现在可以看到悬崖,就像巨人一样,因为他们可以悬崖行走(Xanthos技术上悬停)。
*Starport现在催生了从那里训练到集结点的皇家卫队,就像兵营和工厂一样。
*帝国防御系统现在还减少了奥丁的核打击冷却时间50%。
*炮兵政策现在增加医疗兵攻击速度的冲击师33%。
*物流融资法案现在使劳工和士兵的建造速度也加快了33%。(工具提示未更新)。
*导弹炮塔的钛外壳现在在Hyperion Armory工作。
*Hyperion Armory上的再生合金升级略有改变,因为它的治疗与火焰压制重叠,并将其排除:
*现在由3HP/S缓慢更新补给掩体、导弹炮塔和拆地机条例。
*现在恢复行星堡垒和征兵中心10HP/S。
*现在即使在战斗中,治疗也会一直发生。
*也导致上述防御结构修复25%。
*工程舱的装甲升级现在提高劳动者/骑兵的HP+1,+2,+3,+4,+5(无装甲补贴总计+6,有装甲补贴+15)。
*新星的更换设备冷却时间从60秒减少到15秒。
*巴利乌斯现在分享她/他的能力在两种形式之间的所有冷却时间。(改变形态意味着其他形态的异能仍应正常倒计时)。
*白星现在像大多数皇家卫队一样,在军衔上获得额外的伤害基础。
*征兵中心现在最多可以携带8名领地劳工和骑兵。
*某些虫族攻击波现在将增加欧米伽利斯克、野兽利斯克、守卫者和污秽者。
*Omegalisk和Brutalisk现在能够在较小的单位上行走,并拥有狂热的爱好者。
*此模式下的亵渎者现在将使用瘟疫和暗黑蜂群。瘟疫的施法类似于真菌的生长,当黑暗群体受到远程/溅射攻击的伤害时,它会对至少一个盟友或自己施放伤害。这两种技能的范围都是8。
*在工程舱上研究统治武器和防具现在也升级了另一个阵营的等价物。例如:研究统治武器还将为你提供1级人族步兵、人族飞船、人族车辆、虫族近战、虫族射程、虫族空中、神族近战和神族空中攻击的升级。如果你从实验室升级了代位帽,只有人族才能从4级和5级获得好处。虫族和神族的帽子在3级。
*重新安排了各单位的分组优先次序。现在应该更容易使用了。(英雄优先,然后是有能力的普通单位-->变形单位->只有被动或可自动施放能力的单位)。如果你对安排感兴趣,请看下面的顺序。
=子组优先级列表=。
NOVA-120。
《皇帝的影子-119》。
雷诺-118。
白星-117。
奥古斯格勒的骄傲-116。
ODIN-115。
巴利乌斯-114。
Xanthos-113。
观察员A-112。
士兵基地-99。
士兵升级-98人。
有翼的噩梦-95。
Medivac-94。
天空愤怒-93。
攻城坦克-92辆。
黑锤-91。
内陆猎人-50人。
夜狼-49。
堡垒公司-48。
Theta-40。
红色加法器-39。
芬瑞尔中队-38。
科哈尔之子--37岁。
宙斯盾卫队-36。
普罗米修斯-35。
通古斯炮兵-2。
Xanthos武器系统-1。
输入的Zergs=0。
==============================================。
-用户界面更改:
*Hyperion升级描述被更改(这一次为umbra赢得了荣誉,他为此付出了很大的努力)。
*一些Hyperion Armory升级的名称现在因变化而更改,ff为:(为了本ChangeLog,我们将使用它们以前的名称来引用它们)。
*弹丸加速器-->增压加速器。
*高效电容循环-->涡轮增压电容器。
*地狱火喷射器-->Pre-08火焰喷射器。
*生物脉冲-->生物危害频率。
*Psionic增强套装-->Psi-Conductor植入物。
*战神矛视-->双发射器模块“宙斯”
*战神盾牌系统-->守护者盾牌模块“雅典娜”
*免费通行证-->皇帝的荣誉。
*Caduceus反应堆-->Caduceus改进。
*战争堡垒(黑锤)-->前线炮兵。
*引力拖曳-->物质虹吸。
*Lycodon‘s现在又被翻译为“Red adders”。根据eclairtleQAQ的说法,这显然是一次误译。
*Hyperion武器库和实验室升级现在将正确显示其影响的技能的加值或为受影响的单位创建被动图标。
*骑兵装备现在将在装备和装备被动按钮上指定他们的实验室和武器库升级的加值。
*在每个组件上添加了Xanthos的排名效果的被动图标。
*当从征兵中心制造时,通古斯炮兵现在有自己的按钮图标。
*将图标从Nova‘s Snipe更改为Snipe退款升级图标。
*Nova现在也有“Dominion‘s Power”和“Dominion Royal Guard”被动句,类似于大多数皇家卫队。
*将奥丁的弹幕图标更改为与合作中的相同。
*震击师的等级2~3效果现在有一个被动图标。
*堡垒公司的等级2效果现在有一个被动图标。
*天怒的等级1效果现在有一个被动图标。
*暗夜狼的等级1和3现在有一个被动图标。
*更新了堡垒公司的多锁系统被动图标。
*更改了狼人的“爆裂电容”图标,并更新了工具提示。
*基于功绩的翻新法案现在有一个被动的图标,如再生纳米细丝。
*白星现在也有了一个“移动中的火焰”的被动图标。我还重新安排了白星的能力顺序,使其类似于奥古斯格勒的骄傲。
*工程舱上的拆地器条例可用性图标现在只有在您从实验室挑选的情况下才会显示。
*Fenrir中队的等级2~3效果现在有一个被动图标。
*Fenrir中队盾牌生成器被动用户界面稍微调整一下,使其与其他机甲单位保持一致。
*有翼噩梦的3级效果现在有一个被动图标。
*白星现在使用蒙斯克肖像(仍然使用战舰引号)。
*奥丁现在将永远在死亡后驱逐提库斯。(纯粹是电影,不知道我是否可以用残骸重新进行永生协议修复?)。
*奥丁现在像原来一样使用第丘斯肖像和语音线路。
*兵营、工厂、星港和征兵中心现在规定,他们的皇家卫队部队是通过空中吊舱部署的。
*建筑现在将指定你可以从它们产生什么单位,以及它们可以解锁什么。
*皇家卫队(和精英皇家卫队)现在有更多关于他们所基于的单位变化的信息。
*哪些单位可以攻击的工具提示现在已经标准化。
*修复了几个文本上的空格,以便更容易看到值。
*拥有移动中射击功能的单位不再与响尾蛇分享相同的描述。(Helion,Pride of Augustgrad,Wraith,White Star,Red Adder)。
*在强调它的作用时重新涂上了一些文字的颜色。
*使一些工具提示更加具体,以了解它到底做了什么以及单位可以做什么。
==============================================。
-错误修复:
*修复了军火库文本被噩梦文本更改覆盖的错误。(Umbra解决了这个问题,这是巨大的荣誉)。
*Dominion代言人的构建图标现在应该提到它的名称,而不是帝国见证人。
*修复了升级版本中的拼写错误,即“Research”而不是“Research”
*修正了观察者a的“领地皇家卫队”被动技能的命名错误。
*普罗米修斯公司的“地狱之火抛射器”升级版现在提供50%的加值范围(+1)。
*自治领中介者的“野战小屋”现在应该正确地给它加2个货舱(最多10个)。
*如果你有《精英融资法》实验室研究,体验奖励现在显示在《领地皇家卫队》被动版上。
*修复了科哈尔之子在还没有从军火库购买的情况下获得“自由通行证”的无敌效果的错误。
*雷诺现在应该会正确地受到“免费通过”军械升级的影响。
*有翼噩梦的位移场效果将不再显示为未知文字。
*在《零点时刻》的结尾镜头中,试图修复白星的镜头。
*毁灭引擎中的幽灵现在应该尝试攻击-在介绍期间现在移动到奥丁的位置。
*如果你能先接触到夜狼或有翼噩梦,“Aesir Turbine”升级现在也被解锁了。它不再只局限于天怒任务。
*修正了白星只有一次战术跳跃的错误。现在应该像奥古斯格勒的骄傲2级那样收费3次吗?
*修正了当恐怖舰队被摧毁时,“安全港”中的第三个加值目标不会被标记为完成的错误。
*修正了《一个机会的幽灵》中皇帝的影子拥有2个战术核打击能力的错误。
*你现在可以通过按Esc或Cancel按钮退出征兵中心的精英皇家卫队菜单。
*“在绝对黑暗中”的加成目标现在正确地标记为失败,如果它被摧毁。
*左侧的光子加农炮现在处于“险恶转向”状态。
*《空洞之爪》中的母舰现在也是英雄。
*一旦Xantho暴露的核心被摧毁,Xanthos现在应该会正常死亡。当它达到250马力或更低时,Xanthos的整个系统都会失效。创造了一种被动的能力来解释这一点。在基础上额外增加了500点生命值(现在是5500点基础生命值)来补偿Xanthos。
*修正了《毁灭引擎》中最终统治基地上的最后一个洛基。当奥丁到达基地附近时将与其交战。
*修复了重复单位被困在Castanar设施入口处附近的一个岛上的错误。他们现在应该被传送,除了作为启动部队。
(人们想要这个错误,但实际上是为了使用Uni,所以你在这个补丁中保留它是为了好玩)。
*修复了第一个围栏中的蜂群和虫子会从围栏的侧面产卵而不是从围栏的门产卵的错误。在《穿裹尸布》中。
*修正了士兵被杀时武器会被引爆和掉落的错误。现在只有死亡商人被激活,士兵的武器永远不会在“完全黑暗”中掉落。
*再次尝试修复Kerrigan未修复的错误
*《精英融资法》现在影响到所有皇家卫队和精英皇家卫队。此前,它并没有像Nova那样影响所有人。
*POA和白星现在共享与之前在原始1.30更新中相同的大和加农炮热键。热键是“Y”
*堡垒公司的“过载系统”能力现在有一个Q热键。以前根本没有热键。
*战地反应小组Thetas、Jim Raynor、Xanthos和Nova现在展示了他们适当地提供了多少帝国授权。
==============================================。
--一般使命的改变:
*更新《解放日》、《亡命之徒》、《零时》和《疏散》中的提示。更新这些技巧需要一段时间,所以我只在Mar Sara更新了前3个技巧。
*蒙斯克类型的结构现在飞入和飞出某些任务,而不仅仅是常规的人族结构。
*你现在将在《解放日》和《穿裹尸布》中得到雷诺。
《亡命之徒》。
*在Mar Sara Rebel基地增加了一辆围城坦克。
*Mar Sara Rebels现在可以减少伤害,直到他们获救。这将防止他们在玩家拯救他们之前被完全抹去。
*当你拯救Mar Sara Rebels时,第一次水雷攻击波现在被禁用。
避风港/避风港的陷落。
*守护者之壳现在在残忍/噩梦以下的困难上被禁用。
*守护壳现在也会影响翘曲棱镜和母舰。
*在最后的殖民者基地增加了殖民者的巨人。
*拆除了第一款Nexus上的AIUR航母,难度低于Groutal。
*在《避风港》和《避风港坠落》的开头增加了4个劳动者,1个等级3天怒,1个军火库和2个补给掩体给玩家。
*当恐怖舰队被摧毁时,“安全港”将不再提供维京奖励升级。
魔鬼游乐场。
*在Tosh Crew中增加了多个你可以拯救的单位,它不再仅仅是收割者。
*你现在从一个工程舱开始。
破坏的引擎。
*在第一部分提供了Korhal的一个儿子和4个HMG士兵。移走2名普通士兵。
*在《毁灭引擎》的第一部中移走了2辆敌人掠夺者。
穿透裹尸布。
*禁用了球员建立任何防御结构的能力。
*在你遇到的第一只手持笔上,把一些小狗变成了沉思。
*现在地图周围有一些矿物质和水仙石水滴。
*当你先完成“挖掘”后完成“穿裹尸布”时,你现在会得到一个特别的加值。
*在布鲁塔利斯克房间附近的增援现在被更新,以显示您可以获得的确切增援。
分组讨论。
*略微让雷诺的人工智能在。
*调整了地图上放置的敌人的所有4个困难。
*征兵中心的建造时间从100秒减少到40秒。
*人族部队现在将部署你偶尔摧毁的捕食者,建造时间为10秒。
*雷诺的部队现在从你的武器库和实验室升级中获得好处。
*增加了Dominion警卫的人数。
*雷诺部队的围攻坦克在被围困后不再解除围攻,因此他们可以继续攻击,而不是取消部署,然后一直重新部署。
超新星。
*当收集神族遗物时,女妖奖励升级将不再提供。
空虚之爪。
*噩梦中的撕裂场发生器现在拥有1500马力。
在绝对的黑暗中。
*游戏现在将尝试不时地选择所有的虫族和混合部队来让他们攻击玩家,防止他们只是停留在地图上,什么都不做。
Misuki的笔记:这有时可能会导致AI撤退受伤的部队,将他们聚集在一起并进行攻击,这可能会导致一个大球击中你。这也会导致监工们聚集在一起。这可能会导致性能问题,因为当这种情况发生时,人工智能将试图制造一个大浪潮。
*部分削减了一些攻击波,但增加了更强大的混合体,这将允许持续攻击,同时防止它们聚集。
*Nova和Tungus Artillery现在将加入Xanthos和White Star,进行最后的增援。
*你现在可以在《绝迹重生》中建造Fenrir中队了。
*增加了《在绝对黑暗中》中的启动力量数量。
*完成奖励目标将允许您重新部署您的观察者A,如果第一个观察者在《在绝对黑暗中》中被摧毁。
*《在绝对黑暗中》中的袭击者数量略有增加。
*在你在实验室研究中选择的基础上,你现在可以在《在绝对黑暗中》中获得以下升级。(如果你选了同样的东西,它们不会堆叠在一起)。
*再生纳米灯丝和功勋改造法。
*进攻性设防计划和防御性设防计划。
*精英融资法和物流融资法。
*应急武器补贴计划和装甲应急装甲补贴计划。
*Vespene Micro-Filters&Calldown:供应仓。
*自动化炼油厂和征兵中心反应堆。
*“拆地条例”及“死亡商人条例”。
*轨道指挥中心将在此任务中始终启用。
-左上角的扩张现在有了守卫,并增加了一个间歇泉上的水仙石数量。
地狱之门。
*减少在前4个吊舱上产卵的敌人数量。
*将营救将军战地的补给需求增加到150人。
*增加了可救援吊舱上的单位,但也增加了敌人的数量。
全注。
*你现在可以从征兵中心招募精英皇家卫队,速度提高75%。
*增加了x2 Prometheus Company,x2 Winged Nightmare,James Raynor和Pride of Augustgrad,但从您的首发单位中删除了x2 field Response Theta。
*你现在将永远保留女妖和士兵,忽略你的选择,因为All-In将永远是这两个变体。
*Kerrigan现在将尝试攻击-如果她变得空闲,则移动到神器地点。
*增加攻击波、气波和眼球波。
*All-In中达到90%的神器费用略有放缓。使任务更长,以确保你的维修和耐力储备。
Misuki Patch v1.30 (Ex-4):
This is a public test for people to view the changes before I go wide and release it as the EX-4 completely. There's a lot of changes and I've already played this 5 times and still unsure if it's done, hence the public test idea.
There's 2 versions now:
* Usual patch
* One without Woshicaibi Cheat - Reason this exist is sometimes it causes the CCM to bugout and not import the mod properly. Hopefully removing this fixes the issue but the woshicaibi cheat triggers are spread through different files so I'm very unsure if removing it broke something, so please test if possible (but not forced)
If you're gonna report bugs from this version, pls specify you're using EX-4 Public Test.
Thank you!
============================IMPORTANT==========================
The Hyperion upgrades:
- "Ares Shield System" - Aegis Guard
- "Anti-Psionic Armor" - Outback Hunter
- "Biological Pulse" - Emperor's Shadow
- "War Fort" - Blackhammer
- "Defense Matrix" - Pride of Augustgrad
can now be unlocked on the Armory/Royal Academy building when the unit is unlocked. They're currently bugged on the Hyperion Armory so this is the only method you can unlock them at the moment
==============================================
- Gameplay Changes:
* Raynor has been completely changed. He is no longer just a stronger Son of Korhal but a supportive heroic unit that supports your other units on the field.
* Can now be called from the Enlistment just like most elite royal guard units! Needs 600/600 and a Barracks.
* Now also have "Dominion's Might' and "Dominion Royal Guard" passives, similar to most Royal Guards
* Is now also Heroic
* Can now get up to 5 Ranks
* Rank 1: Gains Laser Targeting System (Gains +1 Range, +3 Sight Range), Grants 5+ passive exp to nearby Royal Guards
* Rank 2: Gains Radar (reveals enemies caught in Raynor's radius), receives Advanced Stimpack
* Rank 3: Grenade and Experiemental Plasma Gun damage increased by 50%. Reduces the damage taken of nearby Dominion Troopers and Laborers by 25%.
* Rank 4: Increases the Armor by 2 and Fire-rate of nearby Dominion Troopers and Laborers by 25%. Royal Guard EXP gain is increased to 25. Raynor becomes a Detector
* Rank 5: Gains Chrono Rift and improve Combat Shield (Reduces Damage taken by 50% and becomes immune to splash). Dominion Troopers and Laborers near Raynor are now Indoctrinated.
* Raynor takes 2 slots from a bunker.
* Raynor now also benefits from Royal Guard Regenerative Bio-Steel
* Tungus Artillery received the following changes to improve its performance, responsiveness and viability.
* Reduce the movement collision of the Tungus Artillery from 1.7 to 1.35
* Tungus Artillery now deals a base of 100 damage per shot.
* Base weapon range increased from 48 to 50.
* Now deals +300 extra damage to structures (from +0)
* Now deals +100 extra damage to massive (from +0)
* No longer deals bonus damage to armored targets (due to an overlap)
* These damage bonuses from above apply to all of the Tungus' abilities as well (except Pulse Cannon)
* Rank 2 additional effect: Gains 25% attack speed.
* Rank 3 effect: Fire Strike is now Rank 3 ability.
* Rank 4 additional effect: Gains Pulse Cannon - Deals 600 damage to a massive area. Default weapon range increased to 75. Gains another 25% attack speed and 15% movement. (Does not affect abilities)
* The bonus rank and attack speed has a passive icon.
* Now cost 2000 Minerals/1000 Gas (+1000 than before on minerals, same gas cost)
* Slightly increase the AoE of the attacks by .5 radius for the basic attack and abilities.
* Reduced the delay of firing the actual shot by 2 seconds for the basic attack and abilities.
* No longer shares a global cooldown with the other heroic royal guards.
* Reduce the charge time for it to be build from 1200s to 600s.
* Tungus Artillery now has an icon that shows it also benefits from Regenerative Nano-filament
* Red Adder now gains 30% Evasion at Rank 2 while moving, & +2 Armor (flat bonus) and 50% Evasion while moving at rank 3
* "Second Age Electronic Magnetic Gun" Upgrade for the Red Adder now also gives +1 weapon range.
* Increased the push priority of Flamethrower troopers so they can push other troopers and easily get to the front lines to tank.
* Xanthos Max HP at Rank 5 is now 10500.
* Xanthos now cost 3000/3000 (+500 Minerals, +500 Gas than before)
* White Star now cost (3000/3000) (-2000 Minerals, -2000 Gas than before)
* Balius now also gains "Smart Servos" at Rank 2. (Transform between forms a lot faster)
* Aegis Guard should now receive the 20% Attack Speed Penalty after buying the armory upgrade that doubles their attack
* Odin and Xanthos can now see over cliffs, like Colossus cause they can cliff walk (Xanthos technically hovers)
* Starport now spawns the Royal Guards trained from it to the rally point, like the Barracks and Factory.
* Imperial Defense System now also reduces the Odin's Nuclear Strike cooldown by 50%
* Artillery Policy now increases Shock Division on medivacs attack speed by 33%.
* Logistics Financing Act now makes Laborers and Troopers be build 33% faster as well. (Tooltip not updated)
* Titanium Housing for the Missile Turret now works from the Hyperion Armory.
* Regenerative Alloy upgrade on the Hyperion Armory has been changed slightly since it's healing overlaps with the Fire-Suppression and bugs it out:
* Now slowly regenerates Supply Bunkers, Missile Turrets and Earthsplitter Ordinances by 3HP/s.
* Now regenerates Planetary Fortresses and Enlistment Centers by 10HP/s.
* Heal will now always occur even when in combat.
* Also causes the said defensive structure above to be repaired 25%.
* Armor upgrade on the engineering bay now improves Laborer/Trooper Hp by +1,+2,+3,+4,+5 (Total of +6 without armor subsidy, +15 with armor subsidy)
* Nova's Change equipment cooldown reduced from 60s to 15s.
* Balius now shares all the cooldown of her/his abilities between forms. (Changing forms means the abilities form his other forms should still countdown as normal)
* White Star now gains additional damage base on its rank like most Royal Guards.
* Enlistment Centers can now carry up to 8 Dominion Laborers AND Troopers.
* Certain zerg attack waves will now have Omegalisk, Brutalisk, Guardians and Defiler as an addition.
* Omegalisk and Brutalisk are now capable of walking over smaller units and have "Frenzied" buff.
* Defilers on this mod will now use Plague and Dark Swarm. Plague is casted similary like Fungal Growth, and Dark Swarm is casted to at least 1 ally or itself when it took damage from range/splash attacks. Both skills have a range of 8
* Researching the Dominion Weapons and Armor on the engineering bay now also upgrades the other faction's equivalent. Example: Researching Dominion Weapons will also provide you 1 level of Terran Infantry, Terran Ship, Terran Vehicle, Zerg Melee, Zerg Range, Zerg Air, Protoss Melee and Protoss Air attacks upgrades. If you have the Subsiby upgrade from the Laboratory, ONLY TERRANS can get benefit from levels 4 and 5. Zerg and Protoss caps at level 3.
* Reaarranged the Subgroup priorities of the units. Should be a lot easier to use now. (Heroes take priorities then followed by general units with abilities--> morphing units ---> units with only passives or autocastable abilities). If you're curious on the arrangement, the order is below.
====SUBGROUP PRIORITY LIST=======
Nova - 120
Emperor's Shadow - 119
Raynor - 118
White Star - 117
Pride of Augustgrad - 116
Odin - 115
Balius - 114
Xanthos - 113
Observer a - 112
Troopers Base - 99
Troopers Upgraded - 98
Winged Nightmare - 95
Medivac - 94
Sky Furies - 93
Siege Tanks - 92
Blackhammers - 91
Blimp - 90
Outback Hunter - 50
Night Wolves - 49
Bulwark Company - 48
Theta - 40
Red Adder - 39
Fenrir Squadron - 38
Son of Korhal - 37
Aegis Guard - 36
Prometheus - 35
Tungus Artillery - 2
Xanthos Weapon Systems - 1
Entralled Zergs = 0
==============================================
- UI Changes:
* Hyperion Upgrade descriptions are changed (Credits for Umbral for this one, he worked really hard for it)
* Some Hyperion Armory upgrades names are now changed for variety, the ff are: (For the sake of this changelog, we'll refer to them with their previous names)
* Projectile Accelerators --> Supercharged Accelerators
* High Efficiency Capacitance Cycle --> Turbocharged Capacitors
* Hellfire Thrower --> PYRE-08 Flame Ejectors
* Biological Pulse --> BioHazard Frequency
* Psionic Enhancing Suit --> Psi-Conductor Implants
* Ares Spear Sight --> Dual Launcher Module “Zeus”
* Ares Shield System --> Guardian Shield Module “Athena”
* Free Pass --> Emperor’s Honors
* Caduceus Reactor --> Caduceus Improvement
* War Fort (Blackhammer) --> Frontline Artillery
* Gravitational Tug --> Matter Siphon
* Lycodon's are now translated again as "Red Adders". This was apparently a mistranslation according to eclairtleQAQ
* Hyperion Armory and Laboratory Upgrades will now properly display their bonuses on the abilities it effects or create passive icons for the units affected.
* Trooper equipment will now specify their bonuses from lab and armory upgrades on the equip and equpment passive buttons.
* Added passive icons for the Xanthos' Rank-up effects on each components.
* Tungus Artillery now has its own button icon when made from the Enlistment Center
* Change the icon to Nova's Snipe to the Snipe Refund upgrade icon.
* Nova now also has "Dominion's Might" and "Dominion Royal Guard" passives, similar to most Royal Guards
* Change the Odin's Barrage Icon to be the same as the one in the Co-op.
* Shock Division's Rank 2~3 effect now has a passive icon.
* Bulwark Company's Rank 2 effect now has a passive icon.
* Sky Fury's Rank 1 effect now has a passive icon.
* Night Wolf's Rank 1 & 3 effect now has a passive icon.
* Updated the Bulwark Company's Multi-Lock System passive icon
* Changed the Lycodon's "Burst Capacitor" Icon and updated the tooltip.
* Merit-based Retrofit act now has a passive icon, like Regenerative Nano-filament
* White Star now also has a "Fire on the move" passive icon. Also rearranged the White Star's ability order to be similar to the Pride of Augustgrad
* Earthsplitter Ordinance availability icon on the Engineering Bay will now only appear if you picked it from the Laboratory
* Fenrir Squadron's Rank 2~3 effect now has a passive icon.
* Fenrir Squadron Shield Generator passive UI tweak a bit to keep it inline with the other mech units.
* Winged Nightmare's Rank 3 effect now has a passive icon.
* White Star now uses Mengsk Portrait (Still uses Battlecruiser Quotes)
* Odin will now always eject Tychus upon death. (Purely cinematic, wonder if I can redo an Immortality protocol repair with the wreckage?)
* Odin now uses Tychus Portrait and voicelines like it originally does.
* Barracks, Factories Starports and Enlistment Centers now specify that their Royal Guard troops are deployed via drop pods from the sky.
* Structures will now specify what units you can produce from them and what they can unlock.
* Royal Guards (and Elite Royal Guards) now have additional information of which unit variantion they are based on.
* Tooltips of what units can attack are now standarized.
* Fixed spaces on a couple of text so values are more easier to see.
* Units that has Fire on the Move feature no longer shares the same description from the Diamondback. (Hellion, Pride of Augustgrad, Wraith, White Star, Red Adder)
* Recolored some text in emphasizing what it does.
* Make some tooltips much more specific to know what it exactly does and what the unit can do.
==============================================
- Bug Fixes:
* Fixed the bug where the Armory text is overwritten by Nightmare text changes. (Huge credits to Umbra for fixing this)
* Dominion Intercessor's build icon should now mention its name and not the Imperial Witness'
* Fixed the typo on upgrades saying "Reserach" instead of "Research"
* Fixed the wrong abilities being named on the Observer a's "Dominion Royal Guard" passive
* Prometheus Company's "Hellfire Thrower" upgrade now gives 50% bonus range (+1) as it should.
* Dominion Intercessor's "Field Cabin" should now correctly give it +2 cargo spaces (max of 10)
* The experience bonus is now displayed on "Dominion Royal Guard" Passive if you have "Elite Financing Act" Lab Research
* Fixed the bug when Sons of Korhal would get the invulnerability effect of "Free Pass" when it's not even bought from the Armory yet
* Raynor should now properly be affected by "Free Pass" Armory Upgrade
* Winged Nightmare's Displacement Field buff should no longer display as an unknown text.
* Tried to fix the White Star's cutscene during Zero Hour's ending cutscene
* Wraiths in "Engine of Destruction" should now try to attack-move to the Odin's position now during the intro
* The "Aesir Turbine" upgrade is now also unlocked if you have access to the Night Wolves or Winged Nightmares first. It's no longer only locked to the Sky Fury missions.
* Fixed the bug where the White Star only has 1 Tactical Jump. Should now 3 charges like a rank 2 Pride of Augustgrad
* Fixed the bug where the 3rd Bonus objective in "Safe Haven" would not marked as completed when the Terror Fleet is destroyed.
* Fixed the bug where the Emperor's Shadow has 2 Tactical Nuke strike abilities in "Ghost of a Chance"
* You can now quit out of the Elite Royal Guard menu from the Enlistment center by pressing esc or the cancel button.
* The Bonus objective on "In Utter Darkness" now properly marks itself as a fail if it's destroyed.
* The Photon Cannon on the left side is now powered in "Sinister Turn"
* The Mothership on "Maw of the Void" is now also Heroic
* Xanthos should now die properly once the Xantho's Exposed Core is destroyed. Xanthos' entire systems will fail when it reaches 250 HP or lower. Created a passive ability to explain this. Buffed the Xanthos with an extra 500 HP on base (5500 base HP now) to compensate.
* Fixed the last Loki on the final Dominion Base in "Engine of Destruction". Will now engage the Odin when it reaches near the base.
* Fixed the bug where DUPLICATED units are trapped on an island near the entrance of the Castanar facility. They should now be teleported besides for starting forces
(People want the bug but to actually use the unis, so you're keeping it for fun in this patch)
* Fixed the bug where the Swarmlings and Zerglings from the first containment pen would spawn from the sides instead from the pen's gate. in "Piercing the Shroud"
* Fixed the bug where trooper weapons would detonate AND drop when the trooper is killed. Now only Merchant of Death is active and the trooper weapon will never drop on "In Utter Darkness"
* Attempted to fix the bug again where Kerrigan does not attack you in All-in because she's burrowed.
* "Elites Financing Act" now affects all the Royal and Elite Royal Guards. Previously it didn't affect everyone like the Nova.
* PoA and White Star now shares the same Yamato Cannon hotkey as it previously did on the original 1.30 update. Hotkey is "Y"
* Bulwark Company's "Overload System" ability now has a hotkey of Q. Previously was not hotkeyed at all.
* Field-Response Team Thetas, Jim Raynor, Xanthos and Nova now display how much Imperial Mandate they provide properly.
==============================================
- General Mission Changes:
* Update the Tips in "Liberation Day", "The Outlaws", "Zero Hour" and "The Evacuation". Updating these tips take a while so I've only done these first 3 in Mar Sara.
* Mengsk type of structures now fly in and out of certain missions instead of just regular terran structures.
* You will now get Raynor in "Liberation Day" and "Piercing the Shroud"
The Outlaws
* Added a Siege Tank on the Mar Sara Rebel Base
* Mar Sara Rebels now take reduced damage until they are rescued. This will prevent them from being completely wipe off before the players can save them
* The 1st mine attack waves are now disabled when you save the Mar Sara Rebels
Safe Haven/Haven's Fall
* Guardian Shell is now disabled on difficulties below Brutal/Nightmare.
* Guardian Shell now also affects the Warp Prism and Mothership.
* Added Goliaths for the Colonist in on the final colonist base.
* Removed the Aiur Carrier on the first Nexus on difficulties below Brutal
* Added 4 Laborers, 1 Rank 3 Sky Fury, 1 Armory and 2 Supply Bunker to the player at the start of "Safe Haven" and "Haven's Fall"
* Viking bonus upgrades will no longer be provided in "Safe Haven" when the Terror fleets are destroyed.
Devil's Playground
* Added multiple units to Tosh crew that you can save, it's no longer just reapers.
* You now start with an Engineering Bay.
Engine of Destruction
* Provided a Son of Korhal and 4 HMG Troopers in first part. Removed 2 normal troopers.
* Removed 2 enemy Marauders in first part of "Engine of Destruction".
Piercing the Shroud
* Disabled the ability for players to build any defensive structures
* Changed some zerglings to broodlings on the first holding pen you encounter
* There are now some mineral and vespene drops around the map in
* You now get a special bonus when you finish "Piercing the Shroud" after finishing "The Dig" first.
* Reinforcements on near the Brutalisk room is now updated to show the exact reinforcements you can get.
Breakout
* Slightly made Raynor's AI better in.
* Adjusted the enemy placed on the map in all 4 difficulties.
* Reduced the build times of Enlistment centers to 40 seconds (from 100).
* Terran Forces will now deploy Predators you've destroyed occassionaly and has a build time of 10s in.
* Raynor's Forces now gains benefits from your armory and lab upgrades in "Breakout
* Increased the number of Dominion guards
* Raynor's Forces Siege Tanks no longer unsiege after sieging, so they could keep attacking instead of undeploying then redoplying all the time.
Supernova
* Banshee bonus upgrades will no longer be provided when the Protoss Relics are collected.
Maw of the Void
* Rip Field Generators on Nightmare now has 1500 HP.
In Utter Darkness
* The game will now try to select all zerg and hybrid forces time to time to have them attack the player, preventing them to just stay on the map, doing nothing.
Misuki's notes: This may sometimes cause the AI to retreat wounded forces to group them together and attack, which can cause a big blob to hit you. This will also cause overseers to group together amass. This may cause performance issues cause AI will try to make one big wave when this occurs.
* Partially cut some attack waves but added much more powerful hybrids with it, this would allow continous attacking while preventing them to clump up
* Nova and Tungus Artillery will now join with the Xanthos and White Star on the final reinforcements.
* You can now build Fenrir Squadrons in "In Utter Darkness"
* Increased the amount of starting forces in "In Utter Darkness"
* Completing the bonus objective will now allow you to redeploy your Observer a's if the first one is destroyed in "In Utter Darkness"
* Slightly increased the number of attackers in "In Utter Darkness"
* You now get the following upgrades in "In Utter Darkness" on top of what you've selected on the Lab Research. (If you picked the same thing, they don't stack)
* Regenerative Nano-filament & Merit-Based Retrofit Act
* Offensive Fortification Plan & Defensive Fortification Plan
* Elites Financing Act & Logistics Financing Act
* Emergency Weapon Subsidy Plan and Armor Emergency Armor Subsidy Plan
* Vespene Micro-Filtering & Calldown: Supply Bunker
* Automated Refinery & Enlistment Center Reactor
* Earthsplitter Ordinance and Merchant of Death.
* Orbital Command Center will always be enabled on this mission
- Expansion on the upper-left now has guards and increased the the amount of vespene on one geyser.
Gates of Hell
* Decreased the number of enemies that spawn on the first 4 Drop Pods.
* Increased the supply requirement to rescue General Warfield to 150.
* Increased the units on the rescueable drop pods, but also increased the amount of enemies.
All-in
* You can now recruit your Elite Royal Guards from the enlistment center 75% faster.
* Added x2 Prometheus Company, x2 Winged Nightmare, James Raynor and Pride of Augustgrad but removed x2 Field Response Theta in fro your starting units
* You will now always keep the Banshee and troopers, ignoring your choice as All-in will always be both variants.
* Kerrigan will now try to attack-move to the Artifact spot if she turns idle.
* Increased the attack waves, air waves and nydus waves.
* Slightly slowed down the artifact charge when it reaches 90% in "All-in". Makes the mission longer to make sure you're stock up on repair and stamina.
(I highly recommend you to respect the Nydus Worms. You're suppose to take care of them, so make sure you do)
第一步:下载战役mod的文件。
第二步:解压下载mod压缩包得到两个文件夹Maps和Mods
第三步:将解压得到的文件夹放到StarCraftII文件夹 (也就是星际争霸2的目录下)
第四步:打开星际2进入官方战役,不要进入之前的存档,会导致无法打开,请开始新的战役或者重新开始关卡或者从档案室进入
注:强烈建议每次只安装一个压缩包内的mod,游玩下一个mod前请提前手动删除maps和mods文件夹(或将其放入其他文件夹内)再按上述步骤安装另一个mod,若同时安装多个mod可能会导致不能使用的后果。